Turn Based Strategy Games
Turn-Based Strategy (TBS) Games are a subgenre of strategy video games. In these games, players take turns to make decisions and execute actions, which contrasts with real-time strategy (RTS) games where actions occur simultaneously. The turn-based format allows players to plan their moves carefully, considering the game's strategic elements and the current situation on the game board.
The concept of turn-based strategy games can be traced back to classic board games like chess, Go, and Risk, all of which involve turn-taking and strategic planning. These games have influenced the development of digital TBS games, providing foundational mechanics and strategies.
In turn-based strategy games, each player takes turns to perform a series of actions such as moving units, attacking opponents, or managing resources. The turn-based format provides ample time for players to ponder their strategies, often leading to complex decision-making processes that require situational awareness and decision tree thinking.
Gameplay elements in TBS games often include:
4X Games: This subgenre involves eXplore, eXpand, eXploit, and eXterminate mechanics. Games like Civilization combine the depth of strategy with turn-based gameplay.
Turn-Based Tactics (TBT): Focus on tactical battles and military maneuvers, often with fewer but more detailed units compared to broader strategy games. Examples include games like XCOM.
Grand Strategy Games: These focus on long-term strategic planning and often involve managing vast empires. They can blend turn-based and real-time mechanics, like in the game Europa Universalis.
Some notable turn-based strategy games include:
Turn-based strategy games have significantly influenced the gaming industry by providing experiences that rely on strategic thought and planning rather than reflexes. They have cultivated a community of players who appreciate the intellectual challenge and depth offered by the genre. The strategic complexity and variety of TBS games have ensured their continued popularity and evolution.