Real-Time Strategy Games
Real-time strategy (RTS) is a subgenre of strategy video games where gameplay does not proceed in turns, but instead allows all players to act simultaneously, in "real time." This differentiates it from turn-based strategy (TBS) games, where players take turns to make decisions and execute actions.
Origins and Evolution
The term "real-time strategy" was first used to describe games that require the player to manage resources, construct bases, and direct units in combat, all while opponents are doing the same. The genre emerged from games that were not initially designed as RTS but evolved through development and refinement.
Gameplay Mechanics
In classic RTS games, players must position structures, command units, and manage resources to achieve victory. Common elements include building structures, gathering resources, creating units, and engaging in combat. The player typically assumes a god-like role, overseeing the creation and control of various assets.
Players utilize a combination of strategic planning and tactical maneuvers to outwit opponents. This involves securing areas of the map, fortifying positions, and executing attacks. The challenge lies in managing multiple tasks simultaneously, as both strategy and reaction time are crucial.
RTS games may also include elements of real-time tactics, where the focus is on combat and unit management without the resource management aspect.
Notable RTS Games and Series
Some iconic RTS games and series have defined the genre, including:
- StarCraft: Known for its balance and competitive online play.
- Age of Empires: Renowned for its historical settings and engaging gameplay mechanics.
- Command & Conquer: A pioneer in the genre with its fast-paced action and memorable storylines.
- Warcraft: Famous for its rich lore and strategic depth.
Variations and Subgenres
RTS games have branched into various subgenres, each focusing on different aspects of gameplay:
- 4X Games: Emphasizes exploration, expansion, exploitation, and extermination. They can be either real-time or turn-based.
- Massively Multiplayer Online Real-Time Strategy (MMORTS): Combines the RTS genre with massively multiplayer online games, allowing large numbers of players to interact in a persistent world.
- Multiplayer Online Battle Arena (MOBA): Originated as a subgenre of RTS, focusing on controlling a single character in a team-based combat scenario.
Technological and Cultural Impact
RTS games have significantly influenced both the gaming industry and culture. They have contributed to advancements in artificial intelligence for game development, network code for online play, and graphical technologies. Culturally, RTS games have inspired competitive gaming and esports, with titles like StarCraft becoming staples in professional gaming circuits.