Real Time Strategy Games
Real-time strategy (RTS) is a subgenre of strategy video games where gameplay does not proceed in turns, but instead allows all players to act simultaneously, in "real time." This differentiates it from turn-based strategy (TBS) games, where players take turns to make decisions and execute actions.
The term "real-time strategy" was first used to describe games that require the player to manage resources, construct bases, and direct units in combat, all while opponents are doing the same. The genre emerged from games that were not initially designed as RTS but evolved through development and refinement.
In classic RTS games, players must position structures, command units, and manage resources to achieve victory. Common elements include building structures, gathering resources, creating units, and engaging in combat. The player typically assumes a god-like role, overseeing the creation and control of various assets.
Players utilize a combination of strategic planning and tactical maneuvers to outwit opponents. This involves securing areas of the map, fortifying positions, and executing attacks. The challenge lies in managing multiple tasks simultaneously, as both strategy and reaction time are crucial.
RTS games may also include elements of real-time tactics, where the focus is on combat and unit management without the resource management aspect.
Some iconic RTS games and series have defined the genre, including:
RTS games have branched into various subgenres, each focusing on different aspects of gameplay:
RTS games have significantly influenced both the gaming industry and culture. They have contributed to advancements in artificial intelligence for game development, network code for online play, and graphical technologies. Culturally, RTS games have inspired competitive gaming and esports, with titles like StarCraft becoming staples in professional gaming circuits.