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Origins of Computer Animation

The history of computer animation traces its roots back to the experimentation with computer graphics in the 1940s and 1950s. Pioneers such as John Whitney began exploring the possibilities of this new medium, laying the groundwork for future advancements.

Early Developments

In the early 1960s, with the advent of digital computers, innovative pathways for computer graphics began to flourish. William Fetter, a graphic designer at Boeing, is credited with coining the term "computer graphics." His work included the creation of 3D wire-frame figures, like the iconic "Boeing Man," an ergonomic representation of the human form that could be adapted to various environments. This period marked a significant transition from primarily 2D imagery to attempts at achieving 3D realism.

Technological Innovations

As computer power grew, so did the capabilities of computer animation. By the late 1980s, photo-realistic 3D graphics began making appearances in film. The mid-1990s witnessed an era where entire feature films were produced using 3D animation, signifying a colossal leap in the use of technology in cinematography.

Influence of Key Figures

John Whitney Sr., often regarded as a patriarch of computer animation, was pivotal in marrying his skills as an animator and composer with his inventiveness. His contributions significantly influenced the development and recognition of computer animation as a unique art form.

Modern Era and Impact

Today's computer animation is synonymous with both 2D computer animation and more complex 3D computer animation. This form of animation has become a staple in the production of movies, video games, and virtual reality experiences. Studios like Pixar Animation Studios are renowned for their groundbreaking work in this field, pushing the boundaries of what's artistically possible in digital spaces.

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