Creative Computing Magazine
Creative Computing Magazine was a pioneering publication in the field of personal computing. Initiated in 1974, it was among the first magazines dedicated to the nascent home computer market. The magazine was founded by David H. Ahl, a notable figure in the early history of personal computing, who left his position at Digital Equipment Corporation (DEC) to embark on this venture.
The magazine played a significant role in shaping the landscape of early personal computing. Initially, Creative Computing served as a platform for enthusiasts and developers to share ideas, projects, and software. It featured a diverse array of content including articles on different computer languages, hardware reviews, and educational content aimed at beginners.
In the early years, the magazine was printed on newsprint, but as its popularity grew, it transitioned to coated paper in the November/December 1976 issue to improve the quality of advertisements and visuals. By 1978, subscriptions had reached 60,000 and the revenue was nearing $1 million, prompting Ahl to dedicate himself full-time to the venture.
Creative Computing was not just a magazine; it was a community hub for personal computer users. It included game reviews and programs, such as those featured in the "BASIC Computer Games" series, which allowed users to explore BASIC programming. The magazine also introduced benchmarks for computers, like the Creative Computing Benchmark, starting from its November 1983 issue.
Notably, the magazine was responsible for introducing many early computer games to a wider audience. For instance, the Star Trek video game, originally developed in 1971 and later refined into Super Star Trek, was included in its publications. Another example is the game Chase, which appeared in early 1976 editions.
In 1982, Creative Computing was acquired by Ziff Davis, a major publisher, which led to a refocusing on business computing. However, this strategic shift was not successful. By 1985, due to a cancer scare experienced by Bill Ziff, the company started consolidating its businesses and eventually ceased the publication of Creative Computing in December 1985. During its lifespan, the magazine also published several books, including "The Best of Creative Computing Magazine" volumes in 1976, 1977, and 1980.
Creative Computing remains a significant part of the history of personal computing, remembered for its role in educating and inspiring a generation of computer enthusiasts and professionals.